First, let's get one thing straight, this is kinda spendy. But it's worth it, so let's jump in.
First things first, let's assume you are using a well know predetermined team. For this example, I am
going to use my Mono Water team with A. Hermes as a lead.
Next, we are going to take a look at my current skills:
Hermes: double water changers
Sun Quan: Delay, double damage
Norn: full board change to water, fire, hearts
Archangel: Light to Water and Dark to Heal
Sumire: 3 water, 3 heart, charge
hoot! happy friday! Now now, I heard someone needs to skill inherit. An intersting tactic I do say so my whoself. *pulls long dusty volume off shelf and reads quietly*
Well, it's not too complicated anywho. *turns on oven* Skill inherit is pretty simple. You just use a monster to add a skill onto another monster. That monster then gets two options, use his normal skill, or wait through his cooldown, and through the cooldown of the new skill and use it. basically, you have to wait twice for your skill inherit.
*makes cookie dough batter*
First, let's get one thing straight, this is kinda spendy. But it's worth it, so let's jump in. *slides cookies in oven*
First things first, let's assume you are using a well known predetermined team. For example, I am
going to use my Mono Water team with A. Hermes as a lead.
Next, we are going to take a look at my current skills: *sets timer*
Hermes: double water changers
Sun Quan: Delay, double damage
Norn: full board change to water, fire, hearts
Archangel: Light to Water and Dark to Heal
Sumire: 3 water, 3 heart, charge
Let's look at the turns I need to put these up and running:
Let's look at the turns I need to put these up and running:
Hermes: 8
Quan : 12
Norn : 8
Arch : 8
Sumire: 7
All fairly low. *checks cookies earnestly*
Now, we have what we need to look at skill inherit. You can either add a stronger but similar active, or add a type of guard against a certain floor, like below.
Push button potential?
This is a handy skill if you need to get past a trio of PreDRA, or Tamagutsi Tamadra
Board Changers: If you don't have one, then get one, or at least a skill that turns jammers and poisons.
Delay: If you don't have one, get one. This can really help the rest of your team skill up and get you closer to the boss
Shields: Depends if you need it. Mostly my team doesn't need a shield due to high HP to begin with.
Damage Dealers: Use a jewel princess, or armour knight to give yourself that extra damage for the boss!
Bind Clear: only worth it if you have an unbindable character that does not have a bind clear or awakening.
*pulls cookies out of the oven, slides onto cooling rack*
Here's the deal. Skill inherit means you have to wait longer for your skill. However, it is invaluable to add breadth and variety to your team. The best thing you can do for yourself is to finally get rid of the character on your team you only have there due to his active skill. Sub him in with a better character,a nd use skill inherit.
Back to my example - My norn is not water. She hits for little. If I skill inherit her onto a low cooldown like Sarasvati, than I have extra damage, more rows and orb enhances, and I still have another way to generate hearts when I am low on HP. All I have to do is wait an extra 6 turns, which isn't that much. Basically, I get one use of the skill inherit, and 1 use of the normal skill, instead of 2 uses of the normal skill. Therefore, you don't lose anything, and gain variety.
*waits for cookies to cool down*
I do caution you, think carefully, and try to keep each skill person at 8 turns or below or risk waiting forever for your skill! Use a dup monster too, so you don't limit your box.

*scarfs cookies* Well put good sir, I shall look into my water team a little more earnestly to see if I have a character that fits the bill. As a mono water team, my haku may fit the bill. inheriting her skill onto my nut would be a good move I think. Further, that clears the spot for potential unbind, or another board change.
ReplyDeleteNew Assist system coming soon! Woot Woot! Removes requirements of Tans, I believe Tans will now have an ult. evo, allowing them to guarantee skill ups!..?
ReplyDeleteAh! I stand corrected. King Tans allow 4 skill up monsters to have a 100% skill up rate. EX. I want to skill up my Leilan, who needs Fire Chasers. If I use a Fire King Tan, and 4 fire chasers, I will get 4 skill ups (1 for each chaser). 100% Guaranteed!
ReplyDelete