I like puzzling over many monsters and talking about them, but let's focus on one particular monster.
How-D-Do!
Come in Com in. . . um, Osirus, who is this with you?
Hello my good owl *shakes my wing vigerously* It's so nice to be in this um fiiiine establishment.
Me: Whoot, *points*
Osirus: Oh him? He's perseus, my dear friend, you don't mind a tag a long for the interview I suppose.
*shuffles about finding an extra tea cup* I suppose not. . .
Excellent! *Thunk* sits at table
Well, where to begin
Me: shakes off apron disgurntedly. Well, How about a little about yoruselves?
Ok! Perseus, will you begin
*smooths napkin carefully over lap*
Yes, well my good owl scholar, it went like this:
I am with the Heroes god series, with Pandora, Andromeda, Sun Wokong *I sit up a little straighter* and that fire dude.
I am god/balanced/dragon with very good stats and. . .
Me: Very nice, but what sets you apart?
Oh? Ooooh! I fell in the ocean once, and it took forever to get out. This one time, I had to sneak past two guards to get home at a decent time and I once saved an injured horse. . .
Me: No, I mean your skill set - how does it shape up?
Ah: Well, like this:
2 rows
2 Time Extends
2 Skill Blocks
2 Skill boosts
1 Bind recovery
Water - to Wood and Fire to Heal.
Very nice! Said I. So the rows is for power, the time extends is actually good for Ronove, the skill blocks good for the new leaders who lack the skill blocks, the boosts is necessary at this point and the soft bind recovery is a nice plus! Why thank you Perseus, you are a very well qualified indiv.
Osirus: Ahem, what about me?
Me: Oh be quiet fussbudget. Perseus is a very nice companion - oh all right, tell us about yourself
Oh boy!
Well, I have more recovery, but less attack - for now! My awakenings are:
4 Orb Plusses
2 TPAs
1 Heart plus
1 Time extend
Dang, you are all about attack power, aren't you? that's right! Not many monsters can boast to having orb enhances AND TPAs. . . well, except for Set. In fact, I am related to him in the egyptian series. Me, hathor, set, nut and nyphththyyyys, or something like that. She was always the black sheep in the family. Wanted to go to school and talk to the dead, all that weird stuff.
I will however, be getting a split ultimate!!!
**OOOOOOHHHHHH**!!!!! What's that get you..
. . . I. . .' . . m Not Sure!
Top hole there wot! I see a pantry, Hey Perseus , Right behind you! Look at this cheese wheel. And this meat! You have it quite nice owl, how about a spot of lunch!
Oh no you don't! That was laid down by my father!
Osiris: Let's open one shall we?
That was a hundred years old!
Osiris: Almost as old as I am, hey persues, find the bottle opener
Me: *nearly sobbing* How about just tea?*
Osiris: Oh, it's no bother at all, *pop* *cork* *Swig* I SAY
Me: . . . . not at all, you're too kind *blows beak into mother's hankerchief*
Blogs, Bogs and Hobbits
Friday, February 17, 2017
GodFest and exciting thoughts
Hoot! Good morning! *shakes feathers* Well THAT was a long week of wet wet rain eh? *Brr*
But we have sunshine this morning, a good cup of coffee *yet to be had due to circumstances*, and donuts (zowie)!
I have some unfinished thoughts as to my startup company of HootOwls branch of Puzzles. It's been nearly two years and a company review is quite in order:
1 Quarter:
*going misty eyed* Those were the days. The weather was cold and harsh, the REM was pouring out 3 star golems and we were lucky to have silvers in our futures. What? Oh hehe, a little too far back. Ahem, I got many many REM monsters, but very few made the cut. Even back then I was rather harsh and critical. My first good monster was the nameless Blade Brave, Masamune. He had the 3rd or 4th highest attack in the game at over 2000, and had dual TPAs. A fine fine monster. He was attacker, and meshed well with my later pull of Dino Rider, Wild Drake. Together, along with my Shotel and Ars Nova, I had quite the multi colored attacker team to go with Sheepdog's Cao Cao.
I also got about 6 gods, which were good, but hardly worth it at the time (can you believe it?)
Sakayua (still don't understand her)
Krishna (glad I saved HIM)
Hino
Nephthys
Gabriel (glad I saved her, she is now a staple on my team)
Goes to show you. . .
2 Quarter
I pulled Kopis (the yellow version of Masamune, and he enjoyed a little time until on the bed, in the evening, I randomly pulled and got Satsuki!! 3.5 times attack for all attackers! Best yet. I also pulled Zuoh, Lucifer and Valkryie (dark gods galore!). I had some more gods, and was feeling good!
3 Quarter
Still running Satsuki, and pulled Set!! Yes! first 3 TPA, and awesome fire power. He was my kill shot move on bosses!
Also pulled second poison lilith and 2nd sakuya
4 quarter
Still running Satsuki and pulled Echidna at work. Dissapointed, but she was my delay character FOREVER and ended up being a very very good addition. First character to skill max!
5 quarter
Pulled tons of gods, but not sure what to do with them. Sarasvati, Sumire, max evolved Beelzebub on a whim (stil don't use him), Sun Quan, Ilm, Ameratsu, tried healing team, only ok. Hathor, very good, but still havn't used, and someone called hermes. Hmmmmm
6 quarter
Started running Hermes with Sheepdog. Used Norn, Wiz merlin, sumire, sun quan, Valkryie, found all sorts of water monsters!
7 Quarter
Pulled Lakshmi, 3nd Fenrir, Ceres, Castor, 2nd Hermes, Thor, Zuoh and many others. Using Hermes Exclusively. Pulled 2nd Ilm
8 Quarter - 2nd Christmas time!! Tried my hand at pulling from the christmas and halloween dungeons. Got 2nd Karin, 3rd Sakuya and Freyja. Got Sun Wokong, Apocolyps, Vritra, Tsubaki, lots of dups and Saria.
9 Quarter, experimenting around with dual Ilm and Minerva leads.
*Papers everwhere* Fluttering wildly Hoot? Oh Excuse me, even with my tidy notes, I have over 300 monsters! Yikes! About 180 are fully awoken REM monsters. That's quite the box!!!
Well my dear chaps, we should really get back to the godfest.
A times 4 is good, and no pantheon is mostly a good thing. A dark Gala is always good if we are out for Dark Athena subs like persephone, or a haku or the like. The GFE's also promise level 50 and evolved? Not sure what to think about that.
TIP FOR US THOUGH Its probably a typo which means for every pull we do, we will get compensated for it!!!
Also, the GFEs are highly prized as some of the best monsters in the game - on purpose - curteousy of Gungho. Also the +50 is a nice touch. If we had saved our 100 stones until tomorrow, every one of the pulls at the heroine, well never mind, hoot. That's what happens. I do hope we get good pulls tomorrow! Until then, enjoy your toast! Hoot Hoot Hoot!
But we have sunshine this morning, a good cup of coffee *yet to be had due to circumstances*, and donuts (zowie)!
I have some unfinished thoughts as to my startup company of HootOwls branch of Puzzles. It's been nearly two years and a company review is quite in order:
1 Quarter:
*going misty eyed* Those were the days. The weather was cold and harsh, the REM was pouring out 3 star golems and we were lucky to have silvers in our futures. What? Oh hehe, a little too far back. Ahem, I got many many REM monsters, but very few made the cut. Even back then I was rather harsh and critical. My first good monster was the nameless Blade Brave, Masamune. He had the 3rd or 4th highest attack in the game at over 2000, and had dual TPAs. A fine fine monster. He was attacker, and meshed well with my later pull of Dino Rider, Wild Drake. Together, along with my Shotel and Ars Nova, I had quite the multi colored attacker team to go with Sheepdog's Cao Cao.
I also got about 6 gods, which were good, but hardly worth it at the time (can you believe it?)
Sakayua (still don't understand her)
Krishna (glad I saved HIM)
Hino
Nephthys
Gabriel (glad I saved her, she is now a staple on my team)
Goes to show you. . .
2 Quarter
I pulled Kopis (the yellow version of Masamune, and he enjoyed a little time until on the bed, in the evening, I randomly pulled and got Satsuki!! 3.5 times attack for all attackers! Best yet. I also pulled Zuoh, Lucifer and Valkryie (dark gods galore!). I had some more gods, and was feeling good!
3 Quarter
Still running Satsuki, and pulled Set!! Yes! first 3 TPA, and awesome fire power. He was my kill shot move on bosses!
Also pulled second poison lilith and 2nd sakuya
4 quarter
Still running Satsuki and pulled Echidna at work. Dissapointed, but she was my delay character FOREVER and ended up being a very very good addition. First character to skill max!
5 quarter
Pulled tons of gods, but not sure what to do with them. Sarasvati, Sumire, max evolved Beelzebub on a whim (stil don't use him), Sun Quan, Ilm, Ameratsu, tried healing team, only ok. Hathor, very good, but still havn't used, and someone called hermes. Hmmmmm
6 quarter
Started running Hermes with Sheepdog. Used Norn, Wiz merlin, sumire, sun quan, Valkryie, found all sorts of water monsters!
7 Quarter
Pulled Lakshmi, 3nd Fenrir, Ceres, Castor, 2nd Hermes, Thor, Zuoh and many others. Using Hermes Exclusively. Pulled 2nd Ilm
8 Quarter - 2nd Christmas time!! Tried my hand at pulling from the christmas and halloween dungeons. Got 2nd Karin, 3rd Sakuya and Freyja. Got Sun Wokong, Apocolyps, Vritra, Tsubaki, lots of dups and Saria.
9 Quarter, experimenting around with dual Ilm and Minerva leads.
*Papers everwhere* Fluttering wildly Hoot? Oh Excuse me, even with my tidy notes, I have over 300 monsters! Yikes! About 180 are fully awoken REM monsters. That's quite the box!!!
Well my dear chaps, we should really get back to the godfest.
A times 4 is good, and no pantheon is mostly a good thing. A dark Gala is always good if we are out for Dark Athena subs like persephone, or a haku or the like. The GFE's also promise level 50 and evolved? Not sure what to think about that.
TIP FOR US THOUGH Its probably a typo which means for every pull we do, we will get compensated for it!!!
Also, the GFEs are highly prized as some of the best monsters in the game - on purpose - curteousy of Gungho. Also the +50 is a nice touch. If we had saved our 100 stones until tomorrow, every one of the pulls at the heroine, well never mind, hoot. That's what happens. I do hope we get good pulls tomorrow! Until then, enjoy your toast! Hoot Hoot Hoot!
Tuesday, February 7, 2017
Sakuya
Good hoot morning my fellow Pad enthusiasts!
We have had quite the excitement this week what with all these heroines popping about. I myself got twins twice in a row - interesting dilemma. . .
Sheena is a 15k monster point 5 star monster with some interesting stats.
2 dark rows
1 skill boost
2 various killer awakenings
1700 attack
40 RCV
average HP
She is unique in that she can change the board into light/dark. This can be helpful for Myr teams, and actually, paired with Minerva for a psuedo Ilm (Fire/light board). This could be situationally helpful when running my new team Ilm/Ilm/Saria/Castor/Wukong(Sheena)/Minerva
Meridionalis is also interesting:
50k point monster 6 star, with some heavily weighted stats:
5 water rows
1 skill boost
3800HP
1500 Attack
300 RCV
Machine/god
Meteor Shot - Aqua (12 turn cooldown)
Changes dark and heal to water, adds two combos
This ability is better than I first thought, but more on that later:
Leader skill: 2.5 Atk and Rcv for water - always
Atack increases when erasing 6 linked water orbs, up to 4 Times
Leader: 49 times attack and 6.25 times RCV when erasing a row of 6 water.
100 Times attack when erasing 8 Waters connected.
Fantastic! easier than Sarasvati! Also, lots of RCV, so long as you have the HP to back it up. Not a bad idea to pair it with Idunnas(who I think have an HP buff?)
So, She is also good with Khepri, a descended drop who gives 5 times attack to all water, plus attack up to 3 times for 4+ combos. Insane damage.
the catch? Meridionalis cannot match skyfalls, and Khepri cannot erase 3 or 4 orbs! Only sets of 5 or better. Also, Meridionalis has no skyfalls, so the combo count is smaller.
However, try on these possible teams on for size!
1. Meridionalis/Sarasvati/Sumire/A. Hermes/A. Sun Quan/ Blue Odin
Extra HP, lots of HP, and decent attack. Oops, time to go!~
We have had quite the excitement this week what with all these heroines popping about. I myself got twins twice in a row - interesting dilemma. . .
Sheena is a 15k monster point 5 star monster with some interesting stats.
2 dark rows
1 skill boost
2 various killer awakenings
1700 attack
40 RCV
average HP
She is unique in that she can change the board into light/dark. This can be helpful for Myr teams, and actually, paired with Minerva for a psuedo Ilm (Fire/light board). This could be situationally helpful when running my new team Ilm/Ilm/Saria/Castor/Wukong(Sheena)/Minerva
Meridionalis is also interesting:
50k point monster 6 star, with some heavily weighted stats:
5 water rows
1 skill boost
3800HP
1500 Attack
300 RCV
Machine/god
Meteor Shot - Aqua (12 turn cooldown)
Changes dark and heal to water, adds two combos
This ability is better than I first thought, but more on that later:
Leader skill: 2.5 Atk and Rcv for water - always
Atack increases when erasing 6 linked water orbs, up to 4 Times
Leader: 49 times attack and 6.25 times RCV when erasing a row of 6 water.
100 Times attack when erasing 8 Waters connected.
Fantastic! easier than Sarasvati! Also, lots of RCV, so long as you have the HP to back it up. Not a bad idea to pair it with Idunnas(who I think have an HP buff?)
So, She is also good with Khepri, a descended drop who gives 5 times attack to all water, plus attack up to 3 times for 4+ combos. Insane damage.
the catch? Meridionalis cannot match skyfalls, and Khepri cannot erase 3 or 4 orbs! Only sets of 5 or better. Also, Meridionalis has no skyfalls, so the combo count is smaller.
However, try on these possible teams on for size!
1. Meridionalis/Sarasvati/Sumire/A. Hermes/A. Sun Quan/ Blue Odin
Extra HP, lots of HP, and decent attack. Oops, time to go!~
Tuesday, January 31, 2017
Godfest!!! Otherwise known as mock interviews for new teams
Somymotherwokemeupwhenitwas4. Now this is usually a bad thing, but after hot chocolate, anything is possible.
SonowIdecidedtopullabunchoftimesatthegodfest.
And look what I got!
A strawberry dragon. Her name was Fishy, but I didn't let that bother me. the thing with the mouth was a little weird, but the tail. . . . . I have a small hoothouse and the tail just didn't work out. (I am still fighting with the rabbits to fix the hole in my window). So she had to go.
Next up was Anubis. He smelled like death, and roadkill, but explained to me that he had just eaten a skunk and that explained the bad smell. I let him in and we had a nice, but very long discussion on the various tactics of combos. He required at least 9 COMBOS at all times to be efficient. I said that simply won't do. He would have to come up with an alternative. He suggested a larger game board, but I said no. So he finally agreed to keep his incredible combo skills and add a little dazzle for me. Anytime another worker used a skill, he would increase his efficiency. Anubis can stay.
Sun Quan came next. I do like the tiger pants and the tiger pet. Very exotic. I do have two of her already, but Sun Quan explained the whole thing out. She had 3 TPAs, good attack, a great skill, and a very decent leader skill. In fact, she argued, a whole team of her is not a bad way to go. She got the job, although I don't think it was her reasoning that convinced me. Have you ever seen a tiger smile? Hard thing to disagree with.
Valkyrie. An interesting character. Very pretty, nice big sword, and very polite. There was something distinctly English about her. She would be a duplicate and stated that it was high time for tea time. when asked for translation, she hinted that she might be getting a promotion from the island soon. I do appreciate promotions on all my hard workers. I like her skill, but I hear India will pay 15k for her. Besides, Great Britain owns India, not America. I let her go.
Carat. About to dismiss her, but she claimed she was being chased by a wolf. She stood in the doorway forever, hanging up her umbrella and shaking grass off her boots. I was nearly done with my tea by the time she entered my dwelling place. AnyWho, she sat down and didn't bother explaining anything about herself. She just took time writing the two words Skill Boost on a paper 11 times. Then she got up, went to the window, and used her active skill to blow the rabbits away and fix my window. She blew 4.6 rabbits away at once with the greatest of ease. And she fixed my window. Carat has a home forever!
All in all, five gold standard applicants! Not a bad show for my first large interview process. I do wish I could do this more often, but one little owl can only hire so many at a given time. Hoot!
Anubis, I am anxious about you eyeing my neighbor in that way, he's a very punctual skunk and it would be a shame if anything were to happen to him. He is always good about getting my mail in the morning.
hoot.
SonowIdecidedtopullabunchoftimesatthegodfest.
And look what I got!
A strawberry dragon. Her name was Fishy, but I didn't let that bother me. the thing with the mouth was a little weird, but the tail. . . . . I have a small hoothouse and the tail just didn't work out. (I am still fighting with the rabbits to fix the hole in my window). So she had to go.
Next up was Anubis. He smelled like death, and roadkill, but explained to me that he had just eaten a skunk and that explained the bad smell. I let him in and we had a nice, but very long discussion on the various tactics of combos. He required at least 9 COMBOS at all times to be efficient. I said that simply won't do. He would have to come up with an alternative. He suggested a larger game board, but I said no. So he finally agreed to keep his incredible combo skills and add a little dazzle for me. Anytime another worker used a skill, he would increase his efficiency. Anubis can stay.
Sun Quan came next. I do like the tiger pants and the tiger pet. Very exotic. I do have two of her already, but Sun Quan explained the whole thing out. She had 3 TPAs, good attack, a great skill, and a very decent leader skill. In fact, she argued, a whole team of her is not a bad way to go. She got the job, although I don't think it was her reasoning that convinced me. Have you ever seen a tiger smile? Hard thing to disagree with.
Valkyrie. An interesting character. Very pretty, nice big sword, and very polite. There was something distinctly English about her. She would be a duplicate and stated that it was high time for tea time. when asked for translation, she hinted that she might be getting a promotion from the island soon. I do appreciate promotions on all my hard workers. I like her skill, but I hear India will pay 15k for her. Besides, Great Britain owns India, not America. I let her go.
Carat. About to dismiss her, but she claimed she was being chased by a wolf. She stood in the doorway forever, hanging up her umbrella and shaking grass off her boots. I was nearly done with my tea by the time she entered my dwelling place. AnyWho, she sat down and didn't bother explaining anything about herself. She just took time writing the two words Skill Boost on a paper 11 times. Then she got up, went to the window, and used her active skill to blow the rabbits away and fix my window. She blew 4.6 rabbits away at once with the greatest of ease. And she fixed my window. Carat has a home forever!
All in all, five gold standard applicants! Not a bad show for my first large interview process. I do wish I could do this more often, but one little owl can only hire so many at a given time. Hoot!
Anubis, I am anxious about you eyeing my neighbor in that way, he's a very punctual skunk and it would be a shame if anything were to happen to him. He is always good about getting my mail in the morning.
hoot.
Friday, January 20, 2017
skill inherit, the potential, the downside
skill inherit, the potential, the downside
First, let's get one thing straight, this is kinda spendy. But it's worth it, so let's jump in.
First things first, let's assume you are using a well know predetermined team. For this example, I am
going to use my Mono Water team with A. Hermes as a lead.
Next, we are going to take a look at my current skills:
Hermes: double water changers
Sun Quan: Delay, double damage
Norn: full board change to water, fire, hearts
Archangel: Light to Water and Dark to Heal
Sumire: 3 water, 3 heart, charge
hoot! happy friday! Now now, I heard someone needs to skill inherit. An intersting tactic I do say so my whoself. *pulls long dusty volume off shelf and reads quietly*
Well, it's not too complicated anywho. *turns on oven* Skill inherit is pretty simple. You just use a monster to add a skill onto another monster. That monster then gets two options, use his normal skill, or wait through his cooldown, and through the cooldown of the new skill and use it. basically, you have to wait twice for your skill inherit.
*makes cookie dough batter*
First, let's get one thing straight, this is kinda spendy. But it's worth it, so let's jump in. *slides cookies in oven*
First things first, let's assume you are using a well known predetermined team. For example, I am
going to use my Mono Water team with A. Hermes as a lead.
Next, we are going to take a look at my current skills: *sets timer*
Hermes: double water changers
Sun Quan: Delay, double damage
Norn: full board change to water, fire, hearts
Archangel: Light to Water and Dark to Heal
Sumire: 3 water, 3 heart, charge
Let's look at the turns I need to put these up and running:
Let's look at the turns I need to put these up and running:
Hermes: 8
Quan : 12
Norn : 8
Arch : 8
Sumire: 7
All fairly low. *checks cookies earnestly*
Now, we have what we need to look at skill inherit. You can either add a stronger but similar active, or add a type of guard against a certain floor, like below.
Push button potential?
This is a handy skill if you need to get past a trio of PreDRA, or Tamagutsi Tamadra
Board Changers: If you don't have one, then get one, or at least a skill that turns jammers and poisons.
Delay: If you don't have one, get one. This can really help the rest of your team skill up and get you closer to the boss
Shields: Depends if you need it. Mostly my team doesn't need a shield due to high HP to begin with.
Damage Dealers: Use a jewel princess, or armour knight to give yourself that extra damage for the boss!
Bind Clear: only worth it if you have an unbindable character that does not have a bind clear or awakening.
*pulls cookies out of the oven, slides onto cooling rack*
Here's the deal. Skill inherit means you have to wait longer for your skill. However, it is invaluable to add breadth and variety to your team. The best thing you can do for yourself is to finally get rid of the character on your team you only have there due to his active skill. Sub him in with a better character,a nd use skill inherit.
Back to my example - My norn is not water. She hits for little. If I skill inherit her onto a low cooldown like Sarasvati, than I have extra damage, more rows and orb enhances, and I still have another way to generate hearts when I am low on HP. All I have to do is wait an extra 6 turns, which isn't that much. Basically, I get one use of the skill inherit, and 1 use of the normal skill, instead of 2 uses of the normal skill. Therefore, you don't lose anything, and gain variety.
*waits for cookies to cool down*
I do caution you, think carefully, and try to keep each skill person at 8 turns or below or risk waiting forever for your skill! Use a dup monster too, so you don't limit your box.
First, let's get one thing straight, this is kinda spendy. But it's worth it, so let's jump in.
First things first, let's assume you are using a well know predetermined team. For this example, I am
going to use my Mono Water team with A. Hermes as a lead.
Next, we are going to take a look at my current skills:
Hermes: double water changers
Sun Quan: Delay, double damage
Norn: full board change to water, fire, hearts
Archangel: Light to Water and Dark to Heal
Sumire: 3 water, 3 heart, charge
hoot! happy friday! Now now, I heard someone needs to skill inherit. An intersting tactic I do say so my whoself. *pulls long dusty volume off shelf and reads quietly*
Well, it's not too complicated anywho. *turns on oven* Skill inherit is pretty simple. You just use a monster to add a skill onto another monster. That monster then gets two options, use his normal skill, or wait through his cooldown, and through the cooldown of the new skill and use it. basically, you have to wait twice for your skill inherit.
*makes cookie dough batter*
First, let's get one thing straight, this is kinda spendy. But it's worth it, so let's jump in. *slides cookies in oven*
First things first, let's assume you are using a well known predetermined team. For example, I am
going to use my Mono Water team with A. Hermes as a lead.
Next, we are going to take a look at my current skills: *sets timer*
Hermes: double water changers
Sun Quan: Delay, double damage
Norn: full board change to water, fire, hearts
Archangel: Light to Water and Dark to Heal
Sumire: 3 water, 3 heart, charge
Let's look at the turns I need to put these up and running:
Let's look at the turns I need to put these up and running:
Hermes: 8
Quan : 12
Norn : 8
Arch : 8
Sumire: 7
All fairly low. *checks cookies earnestly*
Now, we have what we need to look at skill inherit. You can either add a stronger but similar active, or add a type of guard against a certain floor, like below.
Push button potential?
This is a handy skill if you need to get past a trio of PreDRA, or Tamagutsi Tamadra
Board Changers: If you don't have one, then get one, or at least a skill that turns jammers and poisons.
Delay: If you don't have one, get one. This can really help the rest of your team skill up and get you closer to the boss
Shields: Depends if you need it. Mostly my team doesn't need a shield due to high HP to begin with.
Damage Dealers: Use a jewel princess, or armour knight to give yourself that extra damage for the boss!
Bind Clear: only worth it if you have an unbindable character that does not have a bind clear or awakening.
*pulls cookies out of the oven, slides onto cooling rack*
Here's the deal. Skill inherit means you have to wait longer for your skill. However, it is invaluable to add breadth and variety to your team. The best thing you can do for yourself is to finally get rid of the character on your team you only have there due to his active skill. Sub him in with a better character,a nd use skill inherit.
Back to my example - My norn is not water. She hits for little. If I skill inherit her onto a low cooldown like Sarasvati, than I have extra damage, more rows and orb enhances, and I still have another way to generate hearts when I am low on HP. All I have to do is wait an extra 6 turns, which isn't that much. Basically, I get one use of the skill inherit, and 1 use of the normal skill, instead of 2 uses of the normal skill. Therefore, you don't lose anything, and gain variety.
*waits for cookies to cool down*
I do caution you, think carefully, and try to keep each skill person at 8 turns or below or risk waiting forever for your skill! Use a dup monster too, so you don't limit your box.
Wednesday, January 18, 2017
Biscuit time?
Well I declare, it is simply pouring buckets, as the humans say. Sertainly time for a warm cup of tea and a biscuit or two. *looks around hopefully*. Oh well, I shall simply have to do without biscuits today.
I would like to share a sort of revelation with you all today. His name is Awoken Okuninushi. A fine sword pirating specimen if I do (squak) say so myself. Ah yes, I have invited the poor parrot from the wondering boat to describe him. Although Mr. O is not a pirate, he does have a swashbuckling way about him, wouldn't you agree?
Sqwack! Yes indeed he does my fine feathered English Cuz.
Mr. O is an interesting duck no doubt. Born without wings, he has nonetheless gained respect across all manner of winged creatures.
His leader skill is tough to use, but he has recently been featured in a level 8 dungeoun down south. Attack increases up to 6 times, depending on combos. In addition, he gets a times 2 for 3 dark combos. That's 144 times attack altogether!
He comes with 2 time extends, which are a must, and plays MUCH better on a 7X6 board where there are many orbs to go along. His skill is nice, with a delay, and a bonus for attack rolled into one. I do like those creatures (Mrs. A Sun Quan fits that bill nicely too Sqawck!
He boasts a healthy 5,000 hp, 1500 Attack and dismal 50 recovery. Being a Dragon devil, you can hardly expect anything else.
He retains a little power, 1 TPA, 1 Orb enhance, but has gone in search of 2 Skill resist and 2 skill boost.
However, he only needs straight combos to jack up his score. I happen to have just the thing:
Satsuki (3 TPA, and makes lots of dark orbs with charge)
Castor (2 Orb enhance, makes lots of dark orbs with charge)
Castor (2 Orb enhance, makes lots of dark orbs with charge)
Goetia (4 orb enhance, makes 5 dark orbs at random, so you always get some) 6 turn cool down
Not too shabby, the only problem being that my grand total recovery is 550 for the WHOLE TEAM. I do get 4 heart enhances, so that helps - a little.
The fun part is, I have so many decent options for the team:
Awoken Archdemon Lucifer (150,000 true damage) 3 Rows, God killer
Zuoh (Fire, Wood and Dark) dragon killer
Fenrir (3 Jammers, 3 Darks) God Killer and time extend!
Valkyrie (2 TPA, Heal to dark, 5 turn cooldown
Akechi (Fire > Dark, Water > heal) 4 Rows, Skill block (but not skilled up yet)
I would like to share a sort of revelation with you all today. His name is Awoken Okuninushi. A fine sword pirating specimen if I do (squak) say so myself. Ah yes, I have invited the poor parrot from the wondering boat to describe him. Although Mr. O is not a pirate, he does have a swashbuckling way about him, wouldn't you agree?
Sqwack! Yes indeed he does my fine feathered English Cuz.
Mr. O is an interesting duck no doubt. Born without wings, he has nonetheless gained respect across all manner of winged creatures.
His leader skill is tough to use, but he has recently been featured in a level 8 dungeoun down south. Attack increases up to 6 times, depending on combos. In addition, he gets a times 2 for 3 dark combos. That's 144 times attack altogether!
He comes with 2 time extends, which are a must, and plays MUCH better on a 7X6 board where there are many orbs to go along. His skill is nice, with a delay, and a bonus for attack rolled into one. I do like those creatures (Mrs. A Sun Quan fits that bill nicely too Sqawck!
He boasts a healthy 5,000 hp, 1500 Attack and dismal 50 recovery. Being a Dragon devil, you can hardly expect anything else.
He retains a little power, 1 TPA, 1 Orb enhance, but has gone in search of 2 Skill resist and 2 skill boost.
However, he only needs straight combos to jack up his score. I happen to have just the thing:
Satsuki (3 TPA, and makes lots of dark orbs with charge)
Castor (2 Orb enhance, makes lots of dark orbs with charge)
Castor (2 Orb enhance, makes lots of dark orbs with charge)
Goetia (4 orb enhance, makes 5 dark orbs at random, so you always get some) 6 turn cool down
Not too shabby, the only problem being that my grand total recovery is 550 for the WHOLE TEAM. I do get 4 heart enhances, so that helps - a little.
The fun part is, I have so many decent options for the team:
Awoken Archdemon Lucifer (150,000 true damage) 3 Rows, God killer
Zuoh (Fire, Wood and Dark) dragon killer
Fenrir (3 Jammers, 3 Darks) God Killer and time extend!
Valkyrie (2 TPA, Heal to dark, 5 turn cooldown
Akechi (Fire > Dark, Water > heal) 4 Rows, Skill block (but not skilled up yet)
Thursday, January 12, 2017
Riders!
Hoot! There sertainly seems to be a lot of snow on the ground!
That is why I am thankful for my pet rides. Don't get me wrong *munch* I like walking as much as the next snowy owl and I love flying, but sometimes you have to dust off your mounts and give them a reason for their existence.
I happen to have a team full of riders - Dino Rider, Dragon Rider, Beast Rider, Marine Rider and Gryps Rider.
They are pretty fun too, with good stats! They all have 1900 attack, 2700 ish HP and dysmal recovery.
Their power boosts are good too:
2 Rows
1 Heart Enhance
2 TPA
1 skill block
1 skill boost
Their leader skill is lacking, but their ability is AWESOME! *Hoots so loudly, Owl falls off perch*
Hoot excuse me!
Anyways, their skill turns much of the board into their chosen color and sub color, and they change jammers AND poison! And what of the turn delay? Get this, 6 turn cooldown! That keeps up with Sarasvati, Krishna and other studmuffin gods!
Well Hoot, that's all for now, a lovely red headed owl just flew in and I simply must make myself hospitable!
. . . . .
(She brought a lovely little bushtit)
That is why I am thankful for my pet rides. Don't get me wrong *munch* I like walking as much as the next snowy owl and I love flying, but sometimes you have to dust off your mounts and give them a reason for their existence.
I happen to have a team full of riders - Dino Rider, Dragon Rider, Beast Rider, Marine Rider and Gryps Rider.
They are pretty fun too, with good stats! They all have 1900 attack, 2700 ish HP and dysmal recovery.
Their power boosts are good too:
2 Rows
1 Heart Enhance
2 TPA
1 skill block
1 skill boost
Their leader skill is lacking, but their ability is AWESOME! *Hoots so loudly, Owl falls off perch*
Hoot excuse me!
Anyways, their skill turns much of the board into their chosen color and sub color, and they change jammers AND poison! And what of the turn delay? Get this, 6 turn cooldown! That keeps up with Sarasvati, Krishna and other studmuffin gods!
Well Hoot, that's all for now, a lovely red headed owl just flew in and I simply must make myself hospitable!
. . . . .
(She brought a lovely little bushtit)
Subscribe to:
Posts (Atom)


