Hoot Hoot! Welcome to my favorite, er, PAD character. Like many before me, I sleep in a who-stack! I am Errol that I am, and a spiffy one at that heheh!
To business then, Ronove. Ronove is a particularly wild guitar player, and when he comes out into the woods, he is anything but quiet. He is anything but respectful, and generally wakes all of us owls out of our (hoot) sleep.
Notwithstanding, I would normally cast my vote for one of two PADs, The hair brained owl Aemon, or the weather beaten Chrono turtle, lord of His Turtleness, whoo!
However, I have decided, this year to cast my vote for the bombastic guitar player.
Who, I mean Why?
Simple my friend, I used him to beat a dungeon that my famous water team could not. That's right! Being a 6 star meant he had a 3 times attack boost in this dungeon! Also, He has damage reduction, and can build up to a 100 times attack easy! That means hitting enemies for 300 times attack! Not too bad. I also have a decent team for him - Protective Star angel (heals, fire and water typing), Odin (recovery, green, light, auto heal), Perseus, (not the best with Star angel, but heal is important), and Star Angel Ruel (purple typing really).
Not too bad, and Ronove can hit for a freight train - just not sure who best to put on the team. . . hmmm, oh well, hoot! Still a fun beginning!
To Whom to whom to whom!
Thursday, December 22, 2016
Monday, December 19, 2016
Revered Monkey King, Sun Wukong
The monkey King! Simply heaps of scrolls! He has been every where, and where he hasn't been, stories put him there anyway.
The king of jest, and the one with the golden rod. He is a fun red suited amulet decorated ponytailed monkey!
Let's see, decent awakenings so far, although he has yet another evolution coming.
2 rows
2 skill ups
1 bind recovery
1 time extend
1 skill block
Now a days, the skill block is necessary, the 2 skill boosts are nice, the time extend always helps and the bind recovery is a nice get for your potentially bound leaders. Good all around, and kind of shores up any weaknesses in a glass cannon team. His 2 rows synergism well with myr, mono and dual teams.
Many teams (sumire, Myr, etc) have either a 501e, or a heart cross. in that regard, his skill is BOSS! Changes water orbes to light and dark to heal -> enhance heal.
He has good attack, high hp, and moderate recovery. He is God Physical so He synergizes well with type teams.
The bad:
No TPAs
No good leader skill
Double Yellow (a different sub typing would have been nice)
Thankfully, his evolution helps out a ton!
He gets wings for his ears, puts his rod in his left hand, and smiles! He also gets a third skill boost, which is uncommon, and a TPA!!
This makes him more versatile (if possible), and also helps your glass cannon teams out. He would work well on a pollux team. He also works well with 501e teams and heart cross teams. His 3 skill boosts get you up and running quicker, and that means you can afford to have fewer other characters who give you skill boosts. The machine cards for example, often have unbalanced awakenings, and you can be left short in areas if you are not careful.
Oh, and he becomes a healer/physical/god. In other words, as balanced as you get, with high recovery, high hp, and moderate attack.
The king of jest, and the one with the golden rod. He is a fun red suited amulet decorated ponytailed monkey!
Let's see, decent awakenings so far, although he has yet another evolution coming.
2 rows
2 skill ups
1 bind recovery
1 time extend
1 skill block
Now a days, the skill block is necessary, the 2 skill boosts are nice, the time extend always helps and the bind recovery is a nice get for your potentially bound leaders. Good all around, and kind of shores up any weaknesses in a glass cannon team. His 2 rows synergism well with myr, mono and dual teams.
Many teams (sumire, Myr, etc) have either a 501e, or a heart cross. in that regard, his skill is BOSS! Changes water orbes to light and dark to heal -> enhance heal.
He has good attack, high hp, and moderate recovery. He is God Physical so He synergizes well with type teams.
The bad:
No TPAs
No good leader skill
Double Yellow (a different sub typing would have been nice)
Thankfully, his evolution helps out a ton!
He gets wings for his ears, puts his rod in his left hand, and smiles! He also gets a third skill boost, which is uncommon, and a TPA!!
This makes him more versatile (if possible), and also helps your glass cannon teams out. He would work well on a pollux team. He also works well with 501e teams and heart cross teams. His 3 skill boosts get you up and running quicker, and that means you can afford to have fewer other characters who give you skill boosts. The machine cards for example, often have unbalanced awakenings, and you can be left short in areas if you are not careful.
Oh, and he becomes a healer/physical/god. In other words, as balanced as you get, with high recovery, high hp, and moderate attack.
Monday, December 12, 2016
The long lost art of a fish killer
Let me see here, Ah yess. The old hedgehog sat down near a large keg of last years apple pie pumkin cordial. He smiled at the young ones, wide eyed and licking their lips.
Ahem, I suppose it wouldn't hurt to sample some of this cordial while we waited for lunch. Seasons poured a generous helping of the cold cordial to each of his dibbuns. They were a handsome bunch he thought, with two brawny otters, cute squirrels and adorable moles.
Now, let's begin our story. Seasons blew off the cover of a dusty volume entitled 'Durga', and her misconceptions on being a leaf eater.
Durga wasn't always a feirce fish killer. She was once a dibbun like you - who had only a few strengths. One of them was sight, for she could see in the dark like no other creature alive. That was how she spotted traps. She dodged many a vermin attack, and could meld into the forest as well as any mouse. However, she eventually braved the demons of her homeland, and even begin to dress like them, for protection. Soon, she acquired a twopronged harpoon and.
. . .'That was when she started slayin alls the fishes!" Seasons smiled. "No verbank', you see, was not well known. And she was not yet a leader.
"Awwwww,"
Anyway, she began to gather a tribe of warrior mice around her, when other battles sprung up over the known forest. the mice ran hither and thither, and Durga was left alone with nothing but her harpoon. However, seasons looked on with kindness, and eventually Durga found another two pronged harpoon, and became a feirce warrior. As she did so, mice came flocking back to her. She gained a powerful leader skill that could withstand up to 7.5 enemies at once! With twin harpoons, she could flail about and take many vermin lives at once. Her ability allowed her the deadly bloodwrath, over 2 times attack boost, but at a cost. She would be reduced to no defense. However, that didn't matter because she trained her warrior mice to heal her at such times.
And as they say, the golden days for durga are upon us!!
Durga: 7.5 times attack, 1.5 times RCV
2 TPA
2 Black Glasses
2 Skill ups
1 time extend
2 skill blocks
total:
80% black glasses block
80% skill block
4 skill ups
1 second time extend
56.25 times attack plus TPAs
2.25 times RCV!
Not bad at all! and line up only 4 colors, including hearts! but no light, Durga's allergice.
Wednesday, December 7, 2016
The White Ghost
The brothers were born friendless in a dark mountain, deep in the earth. Baby Ilm with his long bushy tail, and the ghastly Zuoh, who was born with a scar. The brothers learned to keep warm near the eternal embers of their empty home. Like most brothers, they fought tooth and nail until eventually, Zuoh drove Ilm out of the mountain.
Driven from the only place he knew, Ilm vowed to find another mountain. But once he was outside, he saw trees, and forests and grasslands. He couldn't bear the dark, and spent as much time outside in the daylight as he could. During the winter, Ilm kept warm with his long white hair. He became a dreamer, and a lover of books. During the summer months, when it grew too hot, Ilm would travel from village to village, pausing to look at books. Ilm read many sorcery books, and at one point during adolescance, even bought a pair of glasses. The outsider saw just a plain bouncing white puff ball. But inside, Ilm was tired of losing fights. He was studying sorcery. Ilm began learning how to summon the power of fire and light . He learned the secret to staying awake so he would never have to close his eyes. And he learned to wait, and to practice. As he grew older, he began developing wings. He became obsessed with the sun and learned Grimoire Sphere, a powerful attack that turned the battlefield into Fire, and Light. He wore magical bracelets for enhancers, and conjured up many a spell book. But in the fall and spring, he still flounced along in the grassfields, the happiest deadliest Afghan you could dream of.
Zuoh never left the mountain. He found the Earth Shaker, and drove him from the mountain. He fought demons and won. He grew wings of darkness, and became a dragon killer. He called upon Darkness, Wood and Fire. He fashoined his own sword from the teeth of his enemies. He lost an eye defeating the mountain itself, and used black magic to re-attach it to his sword. When the mountain finally grew too small, Zuoh left the mountain, seeking another. Every so often, the demon pauses, and remembers his brother. When he does, he calls with all of his might - 'Come, let us battle the world together! Have you become strong?
And Ilm would hear, and sometimes respond with a Sphere of Fire, but sometimes, Ilm was lost in the grasses, rolling to and fro, unsuspecting that he was being watched by the She Earth Phantom, who had taken a particular interest in Ilm as of late.
Driven from the only place he knew, Ilm vowed to find another mountain. But once he was outside, he saw trees, and forests and grasslands. He couldn't bear the dark, and spent as much time outside in the daylight as he could. During the winter, Ilm kept warm with his long white hair. He became a dreamer, and a lover of books. During the summer months, when it grew too hot, Ilm would travel from village to village, pausing to look at books. Ilm read many sorcery books, and at one point during adolescance, even bought a pair of glasses. The outsider saw just a plain bouncing white puff ball. But inside, Ilm was tired of losing fights. He was studying sorcery. Ilm began learning how to summon the power of fire and light . He learned the secret to staying awake so he would never have to close his eyes. And he learned to wait, and to practice. As he grew older, he began developing wings. He became obsessed with the sun and learned Grimoire Sphere, a powerful attack that turned the battlefield into Fire, and Light. He wore magical bracelets for enhancers, and conjured up many a spell book. But in the fall and spring, he still flounced along in the grassfields, the happiest deadliest Afghan you could dream of.
Zuoh never left the mountain. He found the Earth Shaker, and drove him from the mountain. He fought demons and won. He grew wings of darkness, and became a dragon killer. He called upon Darkness, Wood and Fire. He fashoined his own sword from the teeth of his enemies. He lost an eye defeating the mountain itself, and used black magic to re-attach it to his sword. When the mountain finally grew too small, Zuoh left the mountain, seeking another. Every so often, the demon pauses, and remembers his brother. When he does, he calls with all of his might - 'Come, let us battle the world together! Have you become strong?
And Ilm would hear, and sometimes respond with a Sphere of Fire, but sometimes, Ilm was lost in the grasses, rolling to and fro, unsuspecting that he was being watched by the She Earth Phantom, who had taken a particular interest in Ilm as of late.
Tuesday, December 6, 2016
Yawn! Happy seasons, from nap, er ahem - happy nap to all and to all a merry christmas!
Ok, back at it. Let's take a look at some new purchases, and ideas. I feel like fire! Fire, fire everywhere, at least, that's how I feel after Krishna.
Er, Who is Krishna? Only the greatest, handsomest bravest gini to walk along mother nature's blue roof! Triple evolved, triple type stylings, and a cute art to boot!
Let's begin with leader skill - triple bonuses!~ That's something you don't see every day:
1.5 times bonus to ALL stats to fire!
1.5 Attack
1.5 HP
1.5 Recovery (don't underestimate this one folks)
3 Times attack with 2 fire combos (that's any fire combos, works with tpa teams and row teams guys).
That's 20.25 times attack with double Krishnas!
Plus, did we mention a bonus for 3 times combos? We didn't? Here it is - a whopping 45 times attack for dual Krishnas! Plus 2.25 times hp, 2.25 times Recovery (don't underestimate this folks).
So, what else we got? 5 fire pluses! extra time booster, skill boost, skill block and a row. Nice.
4000 HP! (2.25 times boost) = 10,000 hp! for this one dude.
1800 Attack - nice
377 recovery - actually really impressive!!!
Skill? He's got skills! 6 turn cool down for 2 extra fire orbs, plus likely to appear for 3 more turns. Lot's of fire!!!
Result? What more could you want - oh very well. He is Mantastic's new toy, beat several ENDGAME legendary thingamabobs!
What does he go with? ANYTHING FIRE! Get out your leilans, your Sanadas, your Urds, Rozuels, Set's, Horus's, Minerva's, Belials, Dino Riders, Dust off your shotel's, Even chester goes well!
Have some fun! It's time to ahem *light* this party up!!
. . .
did you catch that?
Ok, back at it. Let's take a look at some new purchases, and ideas. I feel like fire! Fire, fire everywhere, at least, that's how I feel after Krishna.
Er, Who is Krishna? Only the greatest, handsomest bravest gini to walk along mother nature's blue roof! Triple evolved, triple type stylings, and a cute art to boot!
Let's begin with leader skill - triple bonuses!~ That's something you don't see every day:
1.5 times bonus to ALL stats to fire!
1.5 Attack
1.5 HP
1.5 Recovery (don't underestimate this one folks)
3 Times attack with 2 fire combos (that's any fire combos, works with tpa teams and row teams guys).
That's 20.25 times attack with double Krishnas!
Plus, did we mention a bonus for 3 times combos? We didn't? Here it is - a whopping 45 times attack for dual Krishnas! Plus 2.25 times hp, 2.25 times Recovery (don't underestimate this folks).
So, what else we got? 5 fire pluses! extra time booster, skill boost, skill block and a row. Nice.
4000 HP! (2.25 times boost) = 10,000 hp! for this one dude.
1800 Attack - nice
377 recovery - actually really impressive!!!
Skill? He's got skills! 6 turn cool down for 2 extra fire orbs, plus likely to appear for 3 more turns. Lot's of fire!!!
Result? What more could you want - oh very well. He is Mantastic's new toy, beat several ENDGAME legendary thingamabobs!
What does he go with? ANYTHING FIRE! Get out your leilans, your Sanadas, your Urds, Rozuels, Set's, Horus's, Minerva's, Belials, Dino Riders, Dust off your shotel's, Even chester goes well!
Have some fun! It's time to ahem *light* this party up!!
. . .
did you catch that?
Monday, October 17, 2016
Season's guest post
Well, that was delightful my good Hare.
I stood up to my full height. I sweep a bow to the audience. I humbly ask if
there is anyone in the audience who knows something about these good monsters
and can clue us in? I thump my tail on the ground patiently, waiting. Finally a
hand raised up in the back. “Yes, my good hedgehog”.
Aye, my names Seasons”, said the
Hedgehog. “I’ve been aboard ships my whole life and have some experience with
these great beasts. The Hedgehog stood up and gestured to his lengthy volume he
had in his paw. “And what I don’t know about my book does. I document all my
adventures, as have my father and his father before him.
Seasons walked to the front.
“The great Reading Afghan Ilm, let’s
see. He has been around forever, skulking about in the ancient volumes of Sir
Caspian’s library from beyond the sea. He is Light and Fire and his whole being
is wrapped up in these two elements. He has one evolution, with two more to
come. His awakenings include a row, skill boost, hand and TPA. The audience
oohed. He has a good attack, decent health and recovery, and has a might board
change into his two elements. Seasons pawsed for effect. And a 12 turn cool
down.
Horus, where do I begin? Well the great
bird of fire has been around longer than the phoenix. Wrought in flame, Horus
doesn’t burn like most other beings of fire. Horus has a multicolored flame
that uses its brightness to kill its foes, not its heat. 4 times attack for 4
attributes, and even more with more attributes. Horus has a dark subtype, with
the ability to enhance fire orbs, at a 4 turn cool down!
Thunder Dragon – hmm, Seasons looked in
his book. Not much there he didn’t bother our ship much.
Wiz Merlin, the great beast rider
*Aiiiii* There there madam. Wiz Merlin and the other beast riders are staunch
fighters, and used in many late game teams. They have a double change, which
essentially changes heart orbs to their subtype, and the subtype to their main.
Double TPAs, two rows, one for each type, heart enhance, skill block, high
attack and dragon subtype, they can be used on a myriad of teams. Very
versatile. Low HP for late game.
Fenrir – Awesome beast. 15,000 monster
points, Dark/Fire, with a monstrous Leaders kill. Up to 20X attack per beast!
However (Seasons pushes up his monocle), you need jammers to use him. Skill
block, time extend, TPA, God killer (OOOOHHHHH!).
Castor – where do I begin? Up to 9
awakenings, 2100 Attack, 2,400 ish HP, turns jammers and poison to dark, two
different Ult evos!
Castor
is on many dark teams as a 1 turn charging, low cool down heart breaker,
including Yomi Dragon teams, Lucifer teams and more! She also is a solid
leader, with a 6.5 time attack for machines with a 501e, along with 1.3 times
hp per leader. Roughly a 1.5/42/1 (HP/Atk/Rcv). The sub version sports a God
killer awakening as well.
Eres, the war general has the highest leader
potential. 3,000 hp, 2,200 attack with a potential 4/36/1 (dual leaders).
Double Fire creating 8 turn cool down skill with 1 row, 2 enhances, two TPAs,
and a black glasses block!
Snake the sea serpent, let’s see –
reepicheep defeated the great serpent on the eve of the 26th from
the Dawn Treader by striking it firmly with his little paws. The serpent stayed
and ate the remains of the cargo, and did not pursue henceforth. Hmm, not much.
Sumire, the water dragon – there’s some
HP for you! 4,800HP, two time extends, 4
orb enhances, water/light, adds 3 waters and 3 hearts at random, 7 turn cool
down and check this – the current dragon dungeon SKILLS her up!! Seasons looked
up, excitement radiating from his spikes. No one said anything. Well, don’t
everyone jump up at once, said Seasons, picking up his monocle from the ground.
Well, Sumire is a solid leader in her
own right, but she’s also great for water teams, not bad for rainbow teams
(with the 7 turn cool down and the water/light), and one of the better 501e
leaders out there with a 5 times attack, plus 1.5 times attack plus defense if
she matches hearts in a cross.
Little green dragon (flicks water off
his monocle), hmm, kinda cute.
Bastet, the green fury cat! She has a
wonderful comment in this book – from furry friend to challenge 10 dungeons!
She also has a very recent new evolution with the introduction of pad Ace
characters – it has a leaderskill that has more top end power. Might check it
out. The double time extends are nice! And of course, the best art of any of
these monsters!
Crazy Godfest??
Ha'Attention Chapps and Chappesses, Creatures, goodnatured fellows and my esteemed Hedgehogs - I say there Wot, dibbuns, take a seat on 'the grass, not on the bloomin pudding dontcha know.
As I was saying (*Ahh, Gerron wit et!*). Ahem, yes my esteemed mole!
Without Further ado, We have had quite a bit of excitement this past weekend and blew through a good 75 stones!! *Aii!* Now now madaam, can someone find some cold Dandelion cordial for the young lass?
The list, (The Good Hare Starflight III pulled out his reading glasses) as I understand, is as follows:
Chippy the Otter reports:
Great Reading Afghan Ilm!
Horus
Thunder Dragon
Reepiwhit the mouse reports:
Wiz Merlin
Fenrir - the great Wolf
HootOwl, my esteemed Owl reports:
The great wizard Castor
Eres, the monstrous fire general
Snake the sea serpent
Sumire, the Water Dragon
Fenrir the huge wolf *Aiii*, now now madaam
Little green dragon
Bastet, the little green forest girl
Katie the bunny reports
*Blank*??
Why Katie you paw scoffing, acorn munching (Psst rabbit, the bunny's not here)
Coughs importantly, well then, no harm no foul wot wot!
Well, not a bad list at all, quite the haul, quite the pull, we shall now be saving stones (*Adjusts glasses importantly*) until the players choice Godfest! Lets see, plans, plans,
Chippy plans on a newly created Horus team, possibly coupled with Katie's team. Reepiwhit plans on adding Wiz Merlin on her team, and Hoot Owl, you have lot of evolving to do!
As I was saying (*Ahh, Gerron wit et!*). Ahem, yes my esteemed mole!
Without Further ado, We have had quite a bit of excitement this past weekend and blew through a good 75 stones!! *Aii!* Now now madaam, can someone find some cold Dandelion cordial for the young lass?
The list, (The Good Hare Starflight III pulled out his reading glasses) as I understand, is as follows:
Chippy the Otter reports:
Great Reading Afghan Ilm!
Horus
Thunder Dragon
Reepiwhit the mouse reports:
Wiz Merlin
Fenrir - the great Wolf
HootOwl, my esteemed Owl reports:
The great wizard Castor
Eres, the monstrous fire general
Snake the sea serpent
Sumire, the Water Dragon
Fenrir the huge wolf *Aiii*, now now madaam
Little green dragon
Bastet, the little green forest girl
Katie the bunny reports
*Blank*??
Why Katie you paw scoffing, acorn munching (Psst rabbit, the bunny's not here)
Coughs importantly, well then, no harm no foul wot wot!
Well, not a bad list at all, quite the haul, quite the pull, we shall now be saving stones (*Adjusts glasses importantly*) until the players choice Godfest! Lets see, plans, plans,
Chippy plans on a newly created Horus team, possibly coupled with Katie's team. Reepiwhit plans on adding Wiz Merlin on her team, and Hoot Owl, you have lot of evolving to do!
Thursday, October 13, 2016
PAD update
And now for something completely different. (Bangs glass with spoon importantly). Yes Sah! It's Tibbun the rabbit, and I have a special surprise! I know all you fine chapps and lasses were wondering about my new game on my phone (PAD) and what Ahem, monsters I have been using. So, let's see, this is a fun phone game with lots of ah'playability don'tcha know, and I have been enjoying the recent use of my Light Team.
And so, without further ado, let me announce my new characters!
Wedding Akechi (underwhelming stats, but known for the 'best active in the game)
Saria (blows dust off her)
Ilm (took forever to level this foxy dog up)
Wedding Akechi has a simply fantastic ability: Turns Fire to Light, and water to heal. This is great because many higher tier teams use this ability to help Myr get her much needed light and heal orbs.
Saria (blows more dust off her) changes the whole board to Fire, Light and Heal orb (10 turns) and charges the rest of your team by 1!
Ilm has great stats, is Fire and Light, has an Ult Evo coming up soon, PLUS *nods importantly* has a 12 turn Board change into Fire and light. Rip roaring damage! (Although I wish he turned the whole board to Light and heal - looks longingly at Wedding Akechi).
well, that's all for now! Stay tuned my friends, because it is rumored one of my Grass characters gets a new foxy mask soon!
And so, without further ado, let me announce my new characters!
Wedding Akechi (underwhelming stats, but known for the 'best active in the game)
Saria (blows dust off her)
Ilm (took forever to level this foxy dog up)
Wedding Akechi has a simply fantastic ability: Turns Fire to Light, and water to heal. This is great because many higher tier teams use this ability to help Myr get her much needed light and heal orbs.
Saria (blows more dust off her) changes the whole board to Fire, Light and Heal orb (10 turns) and charges the rest of your team by 1!
Ilm has great stats, is Fire and Light, has an Ult Evo coming up soon, PLUS *nods importantly* has a 12 turn Board change into Fire and light. Rip roaring damage! (Although I wish he turned the whole board to Light and heal - looks longingly at Wedding Akechi).
well, that's all for now! Stay tuned my friends, because it is rumored one of my Grass characters gets a new foxy mask soon!
Whom
In this obolistic post, I shall endeavor to work through a small puzzle that has haunted me for years. How is it possible that I can dream so vividly that I wake up shaking from the nightmare? How can I possibly dream of my dad dying, my brother accumulating over 220,000 dollars of debt from a catholic missionary trip to India of which i knew nothing about until he told me in the basement attic of my mom's old house?
I will further this by stating that I forget the minute details about 15 minutes after I had the dream, and in the morning scarecely remembered it at all. And, 220,000 dollars? Who comes up with that specific number? Is it significant? Why do we dream in specifics, forget the details and imagine such worst case scenarios for ourselves?
Scientificially (pushes up glasses on nose), we are told that we dream the accumalation of our thoughts, fears, and emotions, and our brain tries to make sense of them. To this I say, my mind didn't make sense of anything. At all. So, *debunkd*.
Logically, I must understand this not to be a vision, or a reality, but merely a dream. And yet, it was such a bad dream, such an incomprehensible nightmare.
I will further this by stating that I forget the minute details about 15 minutes after I had the dream, and in the morning scarecely remembered it at all. And, 220,000 dollars? Who comes up with that specific number? Is it significant? Why do we dream in specifics, forget the details and imagine such worst case scenarios for ourselves?
Scientificially (pushes up glasses on nose), we are told that we dream the accumalation of our thoughts, fears, and emotions, and our brain tries to make sense of them. To this I say, my mind didn't make sense of anything. At all. So, *debunkd*.
Logically, I must understand this not to be a vision, or a reality, but merely a dream. And yet, it was such a bad dream, such an incomprehensible nightmare.
The mind is deep and strange; it has emptiness, but it is
not empty. It has silence, but it is not silent. It is teeming with little
memories, jarring, and sweet, damaging and loud. The mind does not allow you to
go gentle into still sleep. It is like a concert, and you are on stage, and
every little thought is shining its light at you to get your attention.
The mind is strange and curious, with carnivals, and old
lovers and smoky cigars and uncles who ask too much. The mind brings up old
embarrassments, and smells and then reminds you of the present one too many
times.
The mind is brainwashed, when properly cleaned. But at
night, and in those calm inbetween times, it fills you with regrets, and hurts
and little reminders you will never change.
And then work begins, and school starts and the water
balloon fight happens and the mind slinks away to the small corner of your
incredible powerful and creative brain. And that is where our reality begins.
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