Um, hoot?
Good morning! today w will (Hoot) excuse me, I have the (hoot) bad case of (hoots). One too many Christmas cookies (hoot) over break.
Today let's talk about a secret gem that used to be on the top of all the lists - Sakuya. A fun fluffy fuzzy god that enjoys large white blankets, blue and white balls of light, and generally enjoys partying.
I happen to have three of them, so let's do a little comparing:
Astral Bell Kirin Princess, Sakuya
Awoken Sakuya
Green Gleaming Star Kirin, Sakuya
First, awakenings: (they all have 9)
In short, they all have:
3 blockers (jammer, blinding, skill resist),
1 TPA
1 time extend
1 skill boost.
That is a decent sub pool - provides your team some resistance, some power, some time and some boost.
Now, what's different? (hoot) excuse me!
Astral - 1 TPA, 2 orb enhance - more power!
Awoken - bind cleear/unbindable. Good for a leader!
Green - 1 poison blocker, 2 orb enhance. More defense!
So, we have power, leader and defender!
Let's look at their skills:
Astral - reduces enemy defense by 20%
Awoken - reduces enemy defense by 20% and clears binds for 3 turns.
Green - reduces enemy defense by 20%
Hoot, all right, let's look at leader skill:
Astral - 5 times attack with 4 att. and 1.5 times attack and HP with healers.
Awoken - 5 times attack with 4 att. and 2 times attack with 8 combos
Green - 5 times attack with 4 att. and 1.5 times attack for Gods when skills used
So, (hoot) Astral and Green have an easy 7.5 times attack. Awoken has a possible 10 times attack, but it is a little harder to activate.
Stats:
Astral - high in RCV
Awoken - High in attack
Green - high in HP
So, all told, I believe that Astral holds her own against Awoken just fine. Wish for a better skill, but hoot! there you go! All my Sakuyas analyzed, time to analyze my lunch!
Nicely laid out! I might have one of her in my box somewhere, all dusty. I may have to dust her off for a bind/block resist team starring my Revo Minerva!
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